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  • Artificial Intelligence
    • 1. Introduction
    • 2. Graph search strategy
    • 3. Introduction of computation complexity
    • 4. And-or Tree
    • 5. Game Tree
    • 6. Predicate Logic
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  • Computer Vision
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  • Artificial Intelligence
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Artificial Intelligence¶

  • 1. Introduction
    • 1.1. History of AI
    • 1.2. What is intelligence
    • 1.3. Application
    • 1.4. Useful resources
  • 2. Graph search strategy
    • 2.1. State space
    • 2.2. Tricolor Algorithms
    • 2.3. Basic Graph Search Algorithm
    • 2.4. Heuristic Search
    • 2.5. Influencial Factors of Speed of A*
  • 3. Introduction of computation complexity
    • 3.1. Compare pros and cons of different algorithm
    • 3.2. Classification of problems
  • 4. And-or Tree
    • 4.1. And-or tree/graph
    • 4.2. Solution graphs
    • 4.3. Solved-labeling algorithm
    • 4.4. Solution graphs with cycles
    • 4.5. Hypergraphs
  • 5. Game Tree
    • 5.1. Basic concept
    • 5.2. Game Tree
    • 5.3. Example: Tic-tac-toe
    • 5.4. Game Playing Introduction
    • 5.5. Alpha–beta pruning
    • 5.6. Monte Carlo Tree Search
  • 6. Predicate Logic
    • 6.1. Propositional Logic
    • 6.2. Defination of Predicate Logic
    • 6.3. Prenex Normal Form
    • 6.4. Resolution Principle
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