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Artificial Intelligence
1. Introduction
2. Graph search strategy
3. Introduction of computation complexity
4. And-or Tree
5. Game Tree
6. Predicate Logic
Pattern Recognition
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Artificial Intelligence
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Artificial Intelligence
¶
1. Introduction
1.1. History of AI
1.2. What is intelligence
1.3. Application
1.4. Useful resources
2. Graph search strategy
2.1. State space
2.2. Tricolor Algorithms
2.3. Basic Graph Search Algorithm
2.4. Heuristic Search
2.5. Influencial Factors of Speed of A*
3. Introduction of computation complexity
3.1. Compare pros and cons of different algorithm
3.2. Classification of problems
4. And-or Tree
4.1. And-or tree/graph
4.2. Solution graphs
4.3. Solved-labeling algorithm
4.4. Solution graphs with cycles
4.5. Hypergraphs
5. Game Tree
5.1. Basic concept
5.2. Game Tree
5.3. Example: Tic-tac-toe
5.4. Game Playing Introduction
5.5. Alpha–beta pruning
5.6. Monte Carlo Tree Search
6. Predicate Logic
6.1. Propositional Logic
6.2. Defination of Predicate Logic
6.3. Prenex Normal Form
6.4. Resolution Principle